Broadcast & Stadium Motion

Kings League

Kings League is a global 7-a-side football brand that mixes real competitive football with the energy of online entertainment. It runs leagues across several regions and two world championships a year, broadcast in 120+ countries.

Sports & Entertainment · Broadcast · 2025-2026

Broadcast & Stadium Motion

Kings League

Kings League is a global 7-a-side football brand that mixes real competitive football with the energy of online entertainment. It runs leagues across several regions and two world championships a year, broadcast in 120+ countries.

Sports & Entertainment · Broadcast · 2025-2026

Overview

I joined the Kings League motion team as it scaled fast, and took on broadcast design across 7 regions.

During my time it grew from 3 to 7 regions and 5 to 9 leagues, that means more teams, languages, screens, and complex broadcast systems to hold together.

I designed and produced the broadcast packages for the global competitions and events, and for the 2025–26 season across every region. For selected events I also designed and animated the stadium LED screens.

Over 2025–26 I contributed to 30+ regional splits of Kings League and Queens League, events, and global competitions. For each country and competition, the motion team produced 200 LED screens, 100 virtual assets and 50 broadcast assets.

Broadcast visual systems

Broadcast visual systems

Broadcast visual systems

Stadium LED screens

Stadium LED screens

Stadium LED screens

Motion

Motion

Motion

Templates & automation

Templates & automation

Templates & automation

Expressions & scripts

Expressions & scripts

Expressions & scripts

Figma & AE

Figma & AE

Figma & AE

Kings & Queens League 2025–26 Season

I designed and produced the broadcast package for the 2025–26 season, both generic and team-specific graphics that ran across all regions and leagues.

Broadcast scope

7 regions

7 regions

7 regions

9 leagues

9 leagues

9 leagues

100+ teams

100+ teams

100+ teams

50+ broadcast assets

50+ broadcast assets

50+ broadcast assets

3 delivery platforms

3 delivery platforms

3 delivery platforms

Kings League Spain 2025-26 broadcast package in motion

Kings World Cup Nations 2026

For the KWCN 2026, I refreshed the tournament's broadcast visual system, then produced the full set of assets for the competition and the teams, plus some marketing screens for the stadiums.

Tournament reach

120M+ streaming viewers

120M+ streaming viewers

120M+ streaming viewers

1,6B social impressions

1,6B social impressions

1,6B social impressions

1B video views

1B video views

1B video views

55.300+ in the stadiums

55.300+ in the stadiums

55.300+ in the stadiums

The KWCN 2026 broadcast package in motion

Selected broadcast assets from KWCN 2026

Kings World Cup Clubs 2025

I owned the broadcast graphics and selected screen assets for two stadiums, from concept to automated, template-based deliverables. Screens included: competition branding, marketing, merchandising and partners' assets, player walkouts, celebration and winner graphics, some game-action graphics, and the Queens Finalissima.

Tournament reach

102M+ streaming viewers

102M+ streaming viewers

102M+ streaming viewers

1,4B social impressions

1,4B social impressions

1,4B social impressions

950M video views

950M video views

950M video views

37.800+ in the stadiums

37.800+ in the stadiums

37.800+ in the stadiums

Stadium screens & broadcast visuals I created for the Kings World Cup Clubs 2025 Final

Selected broadcast assets from KWCC 2025

Systems and Automation

Each season and project brought a refreshed brand look, and every team needed its own version of the same assets. To keep that manageable I worked from shared component libraries and color variables in Figma, so a single change could ripple across every team's set.

The broadcast assets got handed to internal and external broadcast specialists to run live, so they had to stay clean and consistent across every competition and team.

Producing the team-specific assets for the 2025-26 season

Where motion got repetitive, I used expression-driven templates to handle it — swapping text between languages, repositioning elements for each country's LED screen setup, or applying each team's visuals, colors and copy.

I also proposed and co-built a Notion-based team knowledge base with asset specs, task documentation, and an AE expressions library adapted from my AE Expressions Workbook so the whole team worked from one source.

Automated rule explainers I produced for every league and competition

I also build several tools to speed things up, they usually started as personal explorations made outside the day-to-day work, partly to make my own job faster and partly because I enjoy it. I share them with the team and keep using them myself. Automating the repetitive parts is just how I like to work, even when it's not in the brief.

I built Batch Rendering — a script that queues all dropdown options of the comp to Adobe Media Encoder in seconds instead of sending them to render one by one.

An 8-team comp that took ~4 minutes to queue (and ~8 for 16 teams) now goes in seconds.

Light Sweep Adapt Script

Light Sweep is one of the brand effects that live on both screens and broadcast assets. To save time, I built a script that applies it and adapts it to the brand automatically, instead of doing it by hand and keyframing each animation. It reads each layer's size, position, and on-screen time, so when the layer or layout changes, the sweep adapts with it.

What used to be a few minutes of hand-tuning per layer is now a single click.

Other Projects

I also worked on smaller projects like Queens League Spain Live Tryouts 2026, the online programs Kings Club Spain and Queens Club Spain, Mercato Kings League 2026, and Global Playoff Week 2025. Check out the links below to see these broadcast systems in action on YouTube.

I built the broadcast asset system for the live tryouts during The Kickoff Night, where players are picked to fill open roster spots before the season starts.

I built the broadcast asset system for the live tryouts during The Kickoff Night, where players are picked to fill open roster spots before the season starts.

I produced broadcast content for these weekly shows, which ran for two months on the league's official platforms — 17 episodes in total.

I produced broadcast content for these weekly shows, which ran for two months on the league's official platforms — 17 episodes in total.

I created the broadcast package for Kings League's transfer-market format: live updates, player values and roster changes across 5 leagues.

I created the broadcast package for Kings League's transfer-market format: live updates, player values and roster changes across 5 leagues.

I built the full broadcast branding package, opening, and automated branded screens for one unified live look across 5 venues and 50+ matches.

I built the full broadcast branding package, opening, and automated branded screens for one unified live look across 5 venues and 50+ matches.

What I Took from It

Working at this pace taught me that consistency at scale is about building the systems that let a small team move like a big one. The motion is the visible part, and the templates, variables and little scripts underneath make it repeatable, consistent and brand-aligned.

Let's work together!

Tell me what you're building — I'll tell you if I can help.

Let's work together!

Tell me what you're building — I'll tell you if I can help.

Let's work together!

Tell me what you're building — I'll tell you if I can help.

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